Archive Page 2


Now you what mathcore means

Breakdown in 3.14

Pi was written and recorded only a few days before the completion of the Master copy, at around 10 am, with a couple of serious hangovers. Justin and I had talked about having a classical guitar intro into some sort of heavier riffage, but we weren’t quite sure what that was exactly going to be.

We remembered back to a few weeks prior, when we were throwing around an idea of using the mathematical constant Pi, and incorporating it into some sort of complex breakdown pattern where the kick drum corresponded to each number as the figure progressed. Kinda creating the ultimate mind boggler of a riff. The complexity of the intro is often overheard, because it’s hard to discern what is actually going on within the track, UNTIL NOW!!!

Here’s a breakdown of the….um, breakdown, in the intro to our album, “Pi: The Mercury God Of Infinity”

The actual tempo is 120 beats per minute (bpm). You can hear this by listening for the closed hi-hat that is panned left: it is playing constant eighth-notes.

The snare is on beat three in 4/4 time at 120 bpm.

A crash cymbal accents beat one of the first measure in 4/4. It is repeated every four measures.

Now this is where it gets tricky: the china cymbal.

It’s hard to feel the breakdown in Pi at 120 bpm, and this is mostly due to the china cymbal, which is playing a 4 over 3 (4/3) dotted-eighth note ostinato that begins on the “E” of one.


Check it out: A quarter note is equal to one beat in 4/4 time, but so are two eighth notes, or 4 sixteenth notes. It’s all about subdividing note values.

When you count a measure of 4/4 in quarter notes, it’s: 1, 2, 3, 4.

When counting in eighth notes, it’s: 1 + 2 + 3 + 4 +. (a plus sign refers to the spoken count “and” ex. “One and two and three and four and”)

When counting in sixteenths, it’s: 1 E + A 2 E + A 3 E + A 4 E + A. (Spoken: “One e and a two e and a three e and a four e and a)

So when I say the china starts on the “E” of one, I’m referring to the spoken counting value assigned to the second 16th note in a quarter note duration.

A dotted eighth note is a duration of three 16th notes, an ostinato is a persistently repeated pattern. Basically, the china plays on the bold-capitalized letters:

one E and a TWO e and A three e AND a four E and a ONE e and A etc.

Starting to get it? Cool.

At last, the reason Pi is what it is: the Double-bass pattern.

The formula of Pi for the kick drum was pretty far fetched at first, but seemed to work well once the track was finished. The numbers and rests in the formula translate to 16th notes on the kick drum, and 16th note rests. There is no kick drum beats where there are snare drums. Sooo, here it is:

With the decimal point BEFORE the number, and starting with the first number, move that many decimal points to the right and insert that many 16th note rests. Use one 16th note rest to divide the numbers you passed (when applicable). Continue on throughout the rest of the figure. No repeats.

So basically for the first step, you’d place the point (pt) before the first number, three: (pt)3.14159265

Next you jump the decimal three points to the right: 3.14(pt)159265

That’s where you insert three 16th rests, and insert one 16th note rest between the other numbers you passed: 3(16th rest)1(16th rest)4(dotted-eighth)159265

Now, your decimal lies in between the 4 and the 1. So, following the formula, you move one point to the right of the 1 and insert one 16th note rest. There are no numbers to separate with single 16th rests, so you move onto the next number, which is 5, and follow the same instructions.

That’s all there is to it! The formula extends out to 71 decimal points



Wii Motion Plus against the SIXAXIS/DualShock3

For my opening statement I’d like to ask:

What the fuck?!

Even better, I think this will illustrate my point even better. So if the title of this post and the CAD comic aren’t enough explanation, you’re probably asking yourself, dear reader, “what the heck is this guy going on about?”. Well let me enlighten you.

During this year’s E3 keynote Nintendo presented something they call the Wii Motion Plus, which supposedly enhances the Wiimote’s orientation in 3D space, which is, of course, beneficial for developers of new Wii games, and basically means you can throw a virtual dog a virtual frisbee, and the throwing motion of you’re Mii will be a little more accurate. “What’s wrong with that ?”, you may ask. I’d that at least two things if not more.

1. Obviously, even though the frisbee throuwing is a real miningame in WiiSports Resort, I was sarcastic before. But let’s think realistically, developers are going to want use the new functionality in their games (for example, Ubisoft has confirmed that they will use the ‘Plus in Red Steel 2). And that’s great, isn’t it? No, it isn’t because I and probably a lot of other people don’t think the ‘Plus will be really widely adopted. By the customers, I mean. You’ll get one attachment with Resort, but what if you don’t want to play another WiiSports, or have 4 controllers? Spending 80 dollars (20$ US for one Wii Motion Plus attachment) for some dongle that you don’t even does what it says on the box isn’t really a happy prospect. And this doubt leads me to my next point.

2. Remember when Sony decided to finally come out with the Dual Shock 3? First of all, they got berated for even daring to change the controller during the console’s lifespan. The DS3 is known to be better than the SIXAXIS (it’s sturdier, heavier, and most importantly it vibrates) but since not every gamer would get the new controller, the vibrations couldn’t be used as a vital part of gameplay as it was on PS2, because gamers without the device couldn’t get the same experience and presumably the game would be harder for them. And now (look at the CAD comic again) Nintendo jumps out with something that could be even more important to gameplay, since the lack of it could possibly render games unplayable. And, prove me wrong, but I haven’t seen as many critical comments as at the time of the Dual Shock 3 annoucement.

Of course now I could go on using big market terms like “splitting the customer base” but I think you get the idea.

So, I just wanted to vent my frustration with this situation, if you have any feedback on the topic at hand or on my writing (I’d love some critique) please feel free to leave comments.


Reisinger: Why Nintendo can do no wrong with the DS

The story from The Digital Home

Right of the bat I have to say I can’t disagree with the story itself. Nintendo hit a jackpot with the DS which trumps the sales numbers even of the Wii, and is the handheld of choice for the masses. And with many great games, and series thereof (including, of course, all of the well known Nintendo franchises) there is a reason for it’s popularity. That said, I have to take issuse with two things that Mr. Reisinger said in his article Continue reading ‘Reisinger: Why Nintendo can do no wrong with the DS’


Heads up!

Don’t worry, that bruise will come off quickly. Train your reflex for the next time. And yeah. I wanted to drop by, and drop a line (ubergeek joke: “I know, RAID-1”). Since Christmas is coming up (I celebrate Christmas, if you celebrate anything else, go ahead, just don’t kill any rubber chickens in the procces) I’m going to have some time to write up a few posts in advance (if I manage to not play Guitar Hero III all day) which I will release on a, I hope, regular basis. Expect some gaming and around gaming, heavy music, podcast, tech and maybe some book talk. I think I have something to say about Gertsmanngate for a good start. Maybe a nice summary of the past or of the future. I got a few ideas written down, but please don’t expect the podcasts post times 15. That was a perfect storm. And painful to read trough for some I presume.
Hail the rubber chicken!


What you don’t listen to but you should

This time : PODCASTS

If I actually in any way attracted you to visit this page, I want to give back something that maybe would make wasting one of the million guaranteed clicks of you mouse worth it (unless you’re so crazy/lazy to browse only with the keyboard, in that case I could care less about paying you back).

So while I assume you know what a podcast is, and you probably listen to some (maybe even as you’re reading this) I’d like you point in a direction of a few shows that you might enjoy.

To make it even easier I’ll break those down into categories – Tech, Games, and All Around. Since I learned the alphabet a good few years ago, I’ll go over them in alphabetical order.

Buckle up ’cause we’re taking a ride to a few far off corners of the internets…
Continue reading ‘What you don’t listen to but you should’


Turn around…

This site is no longer the “Fourth Wall Breaking HL2 Comic”, since I’ve been able to only put out 2 issues of the comic, and a long time ago, I’m turning this into my personal blog. I leave the 2 pages up but I’m going to redesign the page.

So now, that I got that out of the way – viva la revolution!

Contact (if you must)

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