Archive for the 'Uncategorized' Category

09
Feb
09

Slayer performing their new song Psychopathy Red in Moscow

If you’ve probably heard this already, but still it’s cool to see them perform a part of it.

08
Oct
08

Scar Symmetry loses one singer, gains…. two

As some of you know, not so long ago Christian Alvestam left Scar Symmetry. After I read the news I nearly beat myself to unconsciousness for not listening to Scar Symmetry before Holographic Universe. But the world goes on, I’ve stopped beating myself stupid and started to enjoy the band more ( I’m avoiding the abbreviation for obvious reasons). But then the news came. And I can say that “splitting Alvestam into two” was a great idea. The guys do a great job, they simulate Alvestam’s sound quite well, while still preserving their own. I can’t for some new material, recorded with the new vocalists. I hope they explore the gap between clear and growl more.

Check out the audition video after the jump.
Continue reading ‘Scar Symmetry loses one singer, gains…. two’

03
Aug
08

Now you what mathcore means

Breakdown in 3.14

Pi was written and recorded only a few days before the completion of the Master copy, at around 10 am, with a couple of serious hangovers. Justin and I had talked about having a classical guitar intro into some sort of heavier riffage, but we weren’t quite sure what that was exactly going to be.

We remembered back to a few weeks prior, when we were throwing around an idea of using the mathematical constant Pi, and incorporating it into some sort of complex breakdown pattern where the kick drum corresponded to each number as the figure progressed. Kinda creating the ultimate mind boggler of a riff. The complexity of the intro is often overheard, because it’s hard to discern what is actually going on within the track, UNTIL NOW!!!

Here’s a breakdown of the….um, breakdown, in the intro to our album, “Pi: The Mercury God Of Infinity”

The actual tempo is 120 beats per minute (bpm). You can hear this by listening for the closed hi-hat that is panned left: it is playing constant eighth-notes.

The snare is on beat three in 4/4 time at 120 bpm.

A crash cymbal accents beat one of the first measure in 4/4. It is repeated every four measures.

Now this is where it gets tricky: the china cymbal.

It’s hard to feel the breakdown in Pi at 120 bpm, and this is mostly due to the china cymbal, which is playing a 4 over 3 (4/3) dotted-eighth note ostinato that begins on the “E” of one.

Confused?

Check it out: A quarter note is equal to one beat in 4/4 time, but so are two eighth notes, or 4 sixteenth notes. It’s all about subdividing note values.

When you count a measure of 4/4 in quarter notes, it’s: 1, 2, 3, 4.

When counting in eighth notes, it’s: 1 + 2 + 3 + 4 +. (a plus sign refers to the spoken count “and” ex. “One and two and three and four and”)

When counting in sixteenths, it’s: 1 E + A 2 E + A 3 E + A 4 E + A. (Spoken: “One e and a two e and a three e and a four e and a)

So when I say the china starts on the “E” of one, I’m referring to the spoken counting value assigned to the second 16th note in a quarter note duration.

A dotted eighth note is a duration of three 16th notes, an ostinato is a persistently repeated pattern. Basically, the china plays on the bold-capitalized letters:

one E and a TWO e and A three e AND a four E and a ONE e and A etc.

Starting to get it? Cool.

At last, the reason Pi is what it is: the Double-bass pattern.

The formula of Pi for the kick drum was pretty far fetched at first, but seemed to work well once the track was finished. The numbers and rests in the formula translate to 16th notes on the kick drum, and 16th note rests. There is no kick drum beats where there are snare drums. Sooo, here it is:

With the decimal point BEFORE the number, and starting with the first number, move that many decimal points to the right and insert that many 16th note rests. Use one 16th note rest to divide the numbers you passed (when applicable). Continue on throughout the rest of the figure. No repeats.

So basically for the first step, you’d place the point (pt) before the first number, three: (pt)3.14159265

Next you jump the decimal three points to the right: 3.14(pt)159265

That’s where you insert three 16th rests, and insert one 16th note rest between the other numbers you passed: 3(16th rest)1(16th rest)4(dotted-eighth)159265

Now, your decimal lies in between the 4 and the 1. So, following the formula, you move one point to the right of the 1 and insert one 16th note rest. There are no numbers to separate with single 16th rests, so you move onto the next number, which is 5, and follow the same instructions.

That’s all there is to it! The formula extends out to 71 decimal points

Yeah….

18
Dec
07

Heads up!

Don’t worry, that bruise will come off quickly. Train your reflex for the next time. And yeah. I wanted to drop by, and drop a line (ubergeek joke: “I know, RAID-1”). Since Christmas is coming up (I celebrate Christmas, if you celebrate anything else, go ahead, just don’t kill any rubber chickens in the procces) I’m going to have some time to write up a few posts in advance (if I manage to not play Guitar Hero III all day) which I will release on a, I hope, regular basis. Expect some gaming and around gaming, heavy music, podcast, tech and maybe some book talk. I think I have something to say about Gertsmanngate for a good start. Maybe a nice summary of the past or of the future. I got a few ideas written down, but please don’t expect the podcasts post times 15. That was a perfect storm. And painful to read trough for some I presume.
Anyhoo,
Hail the rubber chicken!
fantasyh

19
Oct
07

Turn around…

This site is no longer the “Fourth Wall Breaking HL2 Comic”, since I’ve been able to only put out 2 issues of the comic, and a long time ago, I’m turning this into my personal blog. I leave the 2 pages up but I’m going to redesign the page.

So now, that I got that out of the way – viva la revolution!




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